Seeking students who are future Creative Technologist that in the intersection of digital and physical.
The position sits between marketing and product production of real objects. You are a hybrid of design and engineering within the world of hardware.
Your vast knowledge and excitement for technology will complement our creative ideas and elevate our work. You're not just a creative thinker though, you also love tinkering and figuring out how to make ideas into realities.
About the project
We have a slightly different opportunity here. We take a hardware approach to innovation within the field of marketing. We want to create visually compelling projects that entice people to engage with our company and ask "what is Valuer."
Our company connects startups with corporations and we want to show that we innovate internally and externally. This is a chance to work with a variety of technologies to produce something creative and engaging. Interested?
See an example of a previous intern's "Valuer in a box" project:
Valuer is an emerging leading platform that match-makes startups and corporations. Valuer helps corporations discover, understand and engage with startups that are specifically relevant to their business strategies.
(Minimum: experience with 1 of the following)
Experience with a combination of physical computing (e.g. Arduino, Raspberry Pi and electronic basics) and interactive programming skills (e.g. LabView, Matlab, Python, Arduino, Processing, VVVV and/or openFrameworks).
Electronics (soldering, arduino/Raspberry Pi project work) AutoDesk products (AutoCAD and Inventor),
Experience with wood shop, electronics, and/or metalworking projects is desired.
Design, Tech, and Creative
Excellent visual design and communication skills. Passion for design as well as a pulse on emerging trends, products and technology.
Considering technical risks, recent trends, innovations, and news in the technology world, creating tools and efficiencies for the tech team and art/content production pipelines.
Helping to guide the team’s user experience and visual design process, researching new paths, raising concerns, and educating stakeholders.
Practical working experience with a broad range of software, equipment, techniques and materials related to Interactive Arts production, documentation, and promotion.
Prior coursework in linear mechanics or mechanics of materials, and laboratory experience are strong pluses but not required
EAGERNESS TO LEARN
A wizard when it comes to current trends surrounding technology in experiential marketing
Has the ability to deliver quality work in a fast paced, high volume, and fun environment.
Strong communication, attention to detail, and creativity
Organizational skills and eagerness to work on multiple projects at once
Ability to work independently, as well as in a collaborative team environment
Intellectual curiosity and a willingness to learn about new industries
Exhibits personal initiative and independence
Fluency in English
What is the goal of this position?
Create a project that holds similarities to these real-world campaigns:
Dorothy Insert for Shoes: