Identify a suitable area for Kalmar to gamify using the Virtual reality technology.
Investigate and apply possible ways to counteract VR sickness.
Investigate and apply ways of measuring success and improvement in the game (analytics).
Create a working demo using Kalmars virtual reality solution.
Current Bachelor or master student within a relevant field.
Experience with Unity or similar framework
Knowledgeable and interested in Virtual reality and other digital technologies
Good cooperation skills and active mindset
Structured way of working
Working together with
Digital business developers and other business areas.
Kalmar Innovation Centre in Ljungby
Introduction done in Ljungby but no requirement to be present every day, the project could be conducted remote most of the time