Thesis Worker I Gamification at Kalmar Global

Posted 2 weeks ago


  • Identify a suitable area for Kalmar to gamify using the Virtual reality technology.

  • Investigate and apply possible ways to counteract VR sickness.

  • Investigate and apply ways of measuring success and improvement in the game (analytics).

  • Create a working demo using Kalmars virtual reality solution.



  • Current Bachelor or master student within a relevant field.


  • Experience with Unity or similar framework

  • Knowledgeable and interested in Virtual reality and other digital technologies

  • Good cooperation skills and active mindset

  • Structured way of working

Working together with

  • Digital business developers and other business areas.

  • Selected suppliers.


  • Kalmar Innovation Centre in Ljungby

    • Introduction done in Ljungby but no requirement to be present every day, the project could be conducted remote most of the time

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